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Land & Account
 
Member Plans (Per)
Basic Free
Premium $9.95mo
 
For individuals who want a real last name a $100 setup fee and a $50-a-year maintenance fee. Companies that want their corporate name can have unlimited accounts for a $1,000 setup fee and $500 a year.


     
Land Sizes & Fees
Size: Per Month:
Region m2 US
1/16 4,096 $25

1/8

8,192 $40
1/4 16,384 $75
1/2 32,768 $125
Entire Region 65,536 $195
 
Island Pricing & Fees
Large islands are priced at US$5,000 for 262,144 square meters (about 64 acres) monthly land fees are US$780.
Small islands are priced at US$1,250 for 65,536 square meters (about 16 acres) monthly land fees are US$195.

     

space

 
Second Life the Basics, Economy & Statistics SL in the News
 


What is Second Life?

Second Life is a 3-D virtual world entirely built and owned by its residents. It is the size of a small city, with thousands of servers called simulators. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,494,251 people from around the globe. Residents come to the world from over 100 countries with concentrations in North America and the UK. Demographically, 60% are men, 40% are women and they span in age from 18 - 85. They are gamers, housewives, artists, musicians, programmers, lawyers, firemen, political activists, college students, business owners, active duty military overseas, architects, and medical doctors, to name just a few. Spending on average over 7 hours each week. For further information, browse through these links of in-world footage, blogs, and fansites:

Business & Education:

Second Life is an exciting new venue for collaboration, training, distance learning, new media studies and marketing.

Hold a virtual meeting with your sales managers located in Europe and Asia. You can present the new sales initiatives and discuss them with your team real-time.

Build a new world that allows Second Life residents to interact with your products or services and enables you to test out new designs and concepts before introducing them to the real world. Or perhaps you have a product that you would like to sell in Second Life. Plan an event to promote your product: a concert, a class, a famous speaker, a party, a contest.

Create an innovative learning environment for students and faculty. Explore new tools and techniques for information and scientific visualization. Design collaborative meeting spaces and interact with colleagues from across the globe. Whether you're thinking of enriching an existing curriculum or experimenting with completely new educational goals, Second Life is a platform for innovation.

With Second Life, you are only limited by your imagination.

Second Life is a 3D platform that can be used for:

  • Presenting, promoting, and selling content to a broad online audience
  • Collaborating and communicating in real time between multiple participants
  • Researching new concepts/products
  • Training and educating in virtual classroom

SL Economy:

An Internal Currency with Real Market Value Millions of Linden Dollars change hands every month for the goods and services Residents create and provide. This currency may then be bought and sold on LindeX Second Life's official currency exchange), or other unaffiliated third party sites for real currency. See the latest economy statistics for more information about the population, market, and business potential in Second Life!

Linden Dollars Spent:

Linden Dollars Spent

Linden Currency Rates: L$ / US$1.00

Currency Graph

Linden Currency Volume: L$ / US$1.00

Currency Graph

   
Investors.com
2.22.2007
Companies are Finding Second Life

LA Times
2.22.2007
Virtual loses its virtues

USA Today
2.5.2007
The king of alter egos is surprisingly humble guy

SiliconValley.com
2.5.2007
Lawmaker takes next leap: the virtual world of politics

San Francisco Business Times (paid)
2.2.2007
Second Life starting to look a lot like Sweden

internetnews.com
2.2.2007
Second Life's Open Source Fairytale

INC magazine
2.1.2007
How I Did it: Philip Rosedale, CEO, Linden Lab

MIT Technology Review
2.1.2007
Second Life, Darwin and God

Law.com
2.1.2007
IP's Brave New World

PC Magazine
2.1.2007
In Second Life, Profits Aren't a Game, But a Science

University Business
1.31.2007
College Class Turns to Virtual World

PaidContent.org
1.31.2007
Virtual Goods Banned from eBay; Second Life Gets An Exemption

MSNBC.com
1.31.2007
Sweden to open first virtual embassy

Newsweek
1.29.2007
Politics: Pelosi in Pixels?

ConsumerReports.org
1.29.2007
Scion encourages us to get a Second Life

CNET News.com
1.25.2007
Sundance Holds Screening in Second Life

AP
1.24.2007
Blogger Gets Un-Cease and Desist Note

Reuters
1.24.2007
Arianna Huffington on Second Life

Fortune
1.23.2007
I got my job through Second Life

Fortune
1.22.2007
Virtual World, Real Money

BusinessWeek.com
1.22.2007
Vodafone Beefs Up in Second Life

U.S. News & World Report
1.21.2007
Putting a Second Life First

CNN International
1.19.2007
A virtual me? I'll second that

LWN.net
1.17.2007
Interview with Cory Ondrejka

Ere.net
1.16.2007
Employee Selection in Second Life

Entrepreneur.com
1.9.2007
Starting a Second Life business

USA Today
1.9.2007
Darfur on your radar

Fortune
1.8.2007
Second Life to go open source

 
           
Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc.
No infringement is intended.
 
   
 
 
      © 2006 - 2007 Aimee Weber Studio